1. We offer Free Membership to all our guests upon completion of the D1 Club membership form
  2. All prospective Members must provide a government issued picture ID
  3. Applications are subject to the approval of the Management and may be revoked at their discretion and without notice.
  4. Management reserves the right to refuse admission.
  5. Members must be 18 years of age or older.
  6. All members must sign by way of a biometric scan of their finger.
  7. All members must act in a courteous manner whilst in the club.
  8. Anti-Money Laundering legislation is strictly observed by the D1 Club.
  9. Only club members can use the Club’s facilities.
  10. Dress code is smart casual.
  11. In the event of a table dispute, *the decision of the Management is final.
  12. Members must notify the D1 Club of any change in Name, Address or status
  13. Should any Member wish to cancel his or her membership, they must do so at the club and in person.
  14. The D1 Club Management reserves the right to refuse entry to any club member believed to be in a state of intoxication.
  15. Members are not permitted to bring alcohol onto the premises.
  16. It is strictly forbidden to carry or use any non-prescription drugs on the club Premises.
  17. Management reserves the right to limit the use of electronic equipment within the premises.
  18. The Club does not accept any liability whatsoever for any personal injury, loss or damage caused to any persons coming onto these premises.
  19. Photography is not permitted on the club premises
  20. In the event of a machine malfunction, all bets will be void*



Management will attempt to maintain a pleasant environment for all our customers and employees, but is not responsible for the conduct of any player.

Reasons you may be asked to leave the club include but are not limited to:

Collusion with another player or any other form of cheating.
Verbally or physically threatening any patron or employee.
Using profanity or obscene language.
Creating a disturbance by arguing, shouting, or making excessive noise.
Throwing, tearing, bending, or crumpling cards.
Destroying or defacing property.
If you are asked to leave the club, you have no claim on any bets, stakes, tournament entry fees or any other monetary transactions you may be involved in.

1: Floor People
Floor people are to consider the best interest of the game and fairness as top priorities in the decision-making process. Unusual circumstances can on occasion dictate that decisions in the interest of fairness take priority over the technical rules.

2: Official Language
The English-only rule will be enforced during the play of hands.

3: Official Terminology of Tournament Poker
Official terms are simple, unmistakable, time-honored declarations like: bet, raise, call, fold, check, all-in and pot (pot limit only). The use of non-standard language is at the player’s risk, because it may result in a ruling other than what the player intended. It is the responsibility of players to make their intentions clear. See Rules 36 & 44.

4: Communication
Players may not talk; or text excessively on the phone or other electronic device whilst at the poker table. You may set a music play list and then leave the device, on the table armrest or in your pocket. Do not leave your device on the table felt/cloth. Your music/headphone noise must not be audible to other players at the table. Whilst there are cards in play, customers not in the hand, must not discuss their hand or previous hands.

Seating Players; Breaking & Balancing Tables

5: Random Correct Seating
Tournament and satellite seats will be randomly assigned.

6: Special Needs
Accommodations for players with special needs will be made when possible.

7: Breaking Tables
Players going from a broken table to fill in seats assume the rights and responsibilities of the position. Bear in mind you may get the big blind, small blind or the button.

8: Balancing Tables
The tournament director software will automatically balance the tables, you will accept the responsibilities of the position you move to unless otherwise told by the floor person. On the rare occasions the software is malfunctioning, the player who will be big blind next will be moved by the floor person.

9: Number of Players at Final Table
In Hold’em the final table will consist of 10 players. In Omaha the final table will consist of 9 players.

Pots / Showdown

10: Declarations
Cards speak. Verbal declarations as to the content of a player’s hand are not binding; however, any player deliberately miscalling his hand may be penalized.
With either a warning to future conduct, missing X amounts of hands or rounds, or a dead hand if other players have mucked their hands on hearing this information.

11: Face Up for Tournament All-Ins
All cards will be turned face up without delay once a player is all-in and all betting action by all the other players in the hand is complete. This is not the case for cash games.

12: Showdown Order
In a showdown, at the end of the last round of betting, the player who made the last aggressive action must show first. If there were no bets throughout the whole game, the player to the left of the button shows first and so on clockwise.

13: Playing the Board at Showdown.
A player must show all hole cards when playing the board in order to get part of the pot.
13A : At showdown a player must protect his hand while waiting for it to be read). If a player does not fully table his cards, then mucks thinking he has won, he does so at his risk. If the cards are not 100% identifiable and the TD rules the hand was not clearly read, the player has no claim to the pot. The TDs decision on whether a hand was sufficiently tabled is final.

14: Asking to See a Hand.
Except where house policy requires a hand to be shown or provides an express right to see a hand on request, asking to see a hand is a privilege granted at the Club’s discretion, to protect the integrity of the game, this privilege is not to be abused. Players not still in possession of cards at showdown or who have mucked their cards face down without tabling, lose any rights or privileges to ask to see any hands.

15: Killing a Winning Hand
Dealers cannot kill a winning hand that was tabled and was obviously the winning hand. Players are encouraged to assist in reading tabled hands if it appears that an error is about to be made.
Cards placed face down on a table are not dead, until the dealer has brought them into the muck.

15A : Players are obliged to keep their cards in view at all times, you may lose your full betting rights if you hide your cards, or have your hand declared dead.

16: Awarding Odd Chips
The odd chip goes to the player next for the button.

17: Side Pots
Each side pot will be split separately.

18: Disputed Pots
The right to dispute a hand ends when a new hand begins. See Rule # 19.

General Procedures

19: New Hand & New Limits
When time has elapsed in a round and a new level is announced by a member of the tournament staff, the new level applies to the next hand. A hand begins with the first riffle.

20: Chip Race
When it is time to color-up chips, they will be raced off with a maximum of one chip going to any player. The chip race will always start in the No.1 seat. A player cannot be raced out of a tournament: a player who loses his remaining chip(s) in a chip race will be given one chip of the smallest denomination still in play.

21: Chip Stacks Kept Visible & Countable
Players are entitled to a reasonable estimation of an opponent’s chip count; thus chips should be kept in view. The Club recommends clean stacks in multiples of 20 as a standard. Players must keep their higher denomination chips visible and identifiable at all times. Tournament directors will control the number & denomination of chips in play and may color up at their discretion.

22: Deck Changes
Deck changes will be on the dealer push for cash games and at the club’s discretion for tournament games.

23: Re-buys – Buy Back
Players must inform the dealer before the end of the next hand if they intend to rebuy (Buy Back)

24: Calling for a Clock
Once a reasonable amount of time has passed & a clock is called for, a player will be given a maximum of one minute to make a decision. If action has not been taken before 50 seconds expire, there will be a 10-second countdown followed by a declaration to the effect that the hand is dead. If the player has not acted before the declaration, the hand is dead. A shorter clock may be called for persistent offenders.
Dealers are encouraged to call clock to keep the game flowing, dealers also have the right to overrule a player calling clock to ensure fair play.

24A : Players who are away from their seats for more than 15 minutes will have their chips picked up, and they will be given a position on the waiting list. A longer away time may be requested from a floor person.

25: Rabbit Hunting
Rabbit hunting is frowned upon, though on rare occasions may be permitted, if the floor person agrees. Rabbit hunting is revealing any cards “that would have come” if the hand had not ended.

Player Present / Eligible for Hand

26: At Your Seat
A player must be at his seat by the time all players have been dealt complete initial hands in order to have a live hand.

27: Action Pending
A player must remain at the table if he has a live hand, or is hand may be ruled dead. In an urgent situation such as a player must dash to the toilet or similar, consideration will be granted.
27A : The Club reserves the right to move any two players from the same game, ie husband and wife, relatives, partners etc

Button / Blinds

28: Dead Button
Tournament play will use a dead button.

29: Dodging Blinds
Players who intentionally dodge any blinds will incur a penalty.

30: Button in Heads-up In heads-up play, the small blind is on the button and acts first pre-flop and last on all subsequent betting rounds. The last card is dealt to the button. When beginning heads-up play, the button may need to be adjusted to ensure no player takes the big blind twice in a row.

Dealing Rules

31: Misdeals
In flop games, misdeals include but are not necessarily limited to: a) exposure of one of the cards dealt to the 1st or 2nd position after the button; b) two or more exposed or boxed cards; c) first card dealt to the wrong seat; d) cards dealt to a seat not entitled to a hand; e) a seat entitled to a hand is dealt out. If substantial action occurs, a misdeal cannot be declared and the hand must proceed.

32: Substantial Action.
Substantial Action is defined as either: A) any two actions in turn, at least one of which must involve putting chips in the pot (i.e. any 2 actions except 2 checks or 2 folds); OR B) any combination of three actions in turn (check, bet, raise, call, or fold).

33: Four-Card Flop
If the flop contains 4 (rather than 3) cards, whether exposed or not, the dealer shall re-deal the whole flop even if it was possible to know the correct cards.

A dealing error for the fourth board card is rectified in a manner to least influence the identity of the board cards that would have been used without the error. The dealer burns and deals what would have been the fifth card in the fourth card’s place. After this round of betting, the dealer reshuffles the deck, including the card that was taken out of play, but not including the burn cards or discards. The dealer then cuts the deck and deals the final card without burning a card. If the fifth card is turned up prematurely, the deck is reshuffled and dealt in the same manner

If the dealer fails to burn a card or burns more than one card, the error should be corrected if discovered before betting action has started for that round. Once action has been taken on a board card, the card must stand. Whether the error is able to be corrected or not, subsequent cards dealt should be those that would have come if no error had occurred. For example, if two cards were burned, one of the cards should be put back on the deck and used for the burn card on the next round. On the last round, if there was no betting because a player was all-in, the error should be corrected if discovered before the pot has been awarded, provided the deck stub, board cards, and burn cards are all sufficiently intact to determine the proper replacement card.

Play: Bets & Raises

34: Verbal Declarations
Players must act in turn.  Verbal declarations even out of turn are binding. Chips placed in the pot stay in the pot.

35: Action Out of Turn
Action out of turn will be binding, and will not give the player who bet out of turn the option to raise or remove their chips from the pot should action change.

36: Methods of Raising
In no-limit or pot-limit, a raise must be made by (1) placing the full amount in the pot in one motion; or (2) verbally declaring the full amount prior to the initial placement of chips into the pot; or (3) verbally declaring “raise” prior to the placement of the amount to call into the pot and then completing the action with one additional motion. It is the player’s responsibility to make his intentions clear.

37: Raises
A raise must be at least the size of the largest previous bet or raise of the current betting round. If a player puts in a raise of 50% or more of the previous bet but less than the minimum raise, he must make a full raise, (in a cash game a player will have the option to fold, losing whatever chips that have already been placed into the pot.) The raise will be exactly the minimum raise allowed (see exception for multiple same-denomination chips in Rule 39). An all-in wager of less than a full raise does not reopen the betting to a player who has already acted.

38: Oversized Chip Betting
Anytime when facing a bet or blind, placing a single oversized chip in the pot is a call if a raise isn’t first verbally declared. To raise with an oversized chip, raise must be declared before the chip hits the table surface. If raise is declared (but no amount), the raise is double the last bet.

39: Multiple Chip Betting
When facing a bet, unless a raise is first declared, multiple same-denomination chips is a call if removing one chip leaves less than the call amount. Example of a call: pre-flop, blinds are 200-400: A raises to 1200 total (an 800 raise), B puts out two 1000 chips without declaring raise. This is just a call because removing one 1000 chip leaves less than the amount needed to call the 1200 bet. Placing mixed denomination chips in the pot is governed by the 50% standard in Rule 37.

40: Number of Allowable Raises
There is no cap on the number of raises in no-limit and pot-limit play.

41: Accepted Action
Poker is a game of alert, continuous observation. It is the caller’s responsibility to determine the correct amount of an opponent’s bet before calling, regardless of what is stated by the dealer or players. If a caller requests a count but receives incorrect information from the dealer or players, then places that amount in the pot, the caller is assumed to accept the full correct action & is subject to the correct wager or all-in amount. As with all tournament situations, Rule 1 may apply at TD’s discretion.

42: Pot Size & Pot-Limit Bets
Players are entitled to be informed of the pot size in pot-limit games only. Dealers will not be obliged to count the pot in no-limit games.

43: String Bets and Raises
Dealers will be responsible for calling string bets and raises.

44: Non-Standard & Unclear Betting
Players use unofficial betting terms and gestures at their own risk. These may be interpreted to mean other than what the player intended. Also, whenever the size of a declared bet can have multiple meanings, the pot will define the bet. Example: “I bet five”. If it is unclear whether “five” means €500 or €5,000, the bet stands as €5000 if in the pot is 5000 or more.

45: Non-Standard Folds
Any time before the end of the last betting round of a hand, folding in turn when facing a check or folding out of turn are both binding folds and may be subject to penalty.
45A: Players must keep their cards in view at all times, covering your cards may result in a penalty or dead hand. Also see 15A

46: Conditional Statements
Conditional statements regarding future action are strongly discouraged; they may be binding and/or subject to penalty at TD’s discretion. Example: “if – then” statements such as “If you bet, then I will raise”.

Play: Other

47: Chips in Transit
Players may not hold or transport tournament chips in any manner that takes them out of view. A player who does so will forfeit the chips and may be disqualified. The forfeited chips will be taken out of play.

48: Accidentally Killed / Fouled Hands
Players must protect their own hands at all times. If a dealer kills a hand by mistake, or a hand is fouled, the player will have no redress and is not entitled to a refund of bets. If the player initiated a bet or raise and hasn’t been called, the uncalled bet or raise will be returned to the player.

49: Revealing your Hands
Players (when folding) show their cards to the people close to them will have their cards held face down by the dealer till the end of the hand, to protect the integrity of the game. The dealer will then show the cards to the whole table only if requested by the other player, a penalty may also be incurred.

Etiquette & Penalties

50: Penalties and Disqualification
A penalty may be invoked if a player exposes any card with action pending, throws a card off the table, violates the one-player-to-a-hand rule, or similar incidents occur. Penalties will be invoked in cases of soft play, abuse, disruptive behavior, or cheating. Penalties available to the tournament director include but are not limited to verbal warnings, “missed hand” penalties, and disqualification. For the period of the penalty, the offender shall remain away from the table but will continue to be dealt in.

Tournament supervising staff can assess a 1-, 2-,3-,hand penalty, 1-, 2-, or 3- round penalty or disqualification. A player who is disqualified shall have his or her chips removed from play. Repeat infractions are subject to escalating penalties.

51: No Disclosure
Players are obligated to protect other players in the tournament at all times. Therefore, people, whether in the hand or not, may not:
1. Disclose contents of live or folded hands,
2. Advise or criticize play at any time,
3. Read a hand that hasn’t been tabled.
The one-player-to-a-hand rule will be enforced.

52: Exposing Cards
A player who exposes a card/s with may incur a penalty, but will not have a dead hand, nor will they be allowed to bet or raise. If a penalty is given it will begin at the end of the hand.

53: Ethical Play
Poker is an individual game. Soft play will result in penalties, which may include forfeiture of chips and/or disqualification. Chip dumping and/or all other forms of collusion will result in disqualification form the tournament or removal from the cash game.

54: Etiquette Violations
Repeated etiquette violations will result in penalties. Examples include, but are not limited to, unnecessarily touching other players’ cards or chips, delay of the game, repeatedly acting out of turn or excessive chatter.

55: Returning or moving to a table
Players must not decrease their chip stack whether returning to the table or simply moving table. This rule is in effect for the whole day’s session.

56: A player who is already in the game has precedence over a new player for any seat at that table, when it becomes available. However, no change will occur after a new player has been seated, or after that player’s buy-in or marker has been placed on the table, unless that particular seat had been previously requested. For players already in the game, the one who asks the earliest has preference for a seat change.

57: Players must register their intention to move tables at the cash desk, a list will be created and the first person to ask will be the first to move. If you decline your move then you will be taken off the list. A move will only be possible when the table you are moving to has less players than your current table.

58: Speech Play is only allowed when there are no more than 2 players with action pending. A player calling his/her own hand whether correct or not may be liable to a penalty and could result in a dead hand. If player A asks what the other’s hand is, player B may reply and their hand will not be dead even if they call the correct hand.

1. In button games, if it is discovered that the button was placed incorrectly on the previous hand, the button and blinds will be corrected for the new hand in a manner that gives every player one chance for each position on the round (if possible).
2. You must protect your own hand at all times. Your cards may be protected with your hands, a chip, or other object placed on top of them. If you fail to protect your hand, you will have no redress if it becomes fouled or the dealer accidentally kills it.
3. If a card with a different color back appears during a hand, all action is void and all chips in the pot are returned to the respective bettors. If a card with a different color back is discovered in the stub, all action stands.
4. If two cards of the same rank and suit are found, all action is void, and all ch


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